As a matter of fact, its rare that one will wear a specific weapon hat which can be redundant. I also cannot accept that Blingy cap is mega rare, thou with higher stats, its uncommonly used. at SR it should be 2 teir higher like "Boost recharge" Robot Squid: Your "Growth from food" pizza and uncle sam hat have THE SAME 25% MAX at level 5? Your "movement speed" increment from C to SR is imbalance. (Super useful for hit & run, chest run, hi & byeeee strategies) haha MR: Kawari Kabuto (Super useful for Aggressive play, better for speed crabs) MR: Samurai Helmet (Super useful for Offense play, Stack with Skill points) MR: Voodoo skull (Super useful for hit & run style like mantis, alien, lobster) SR : Bad boy hat (Super useful for constant fast attack like mitten, elbow) SR: Viking Helmet (Super useful for enhance Super attacks) R: Alien hat (Super useful for Chest runs, Stack with Skill points) MR: Jeonrip (Useful to Idle Def & hit&run gameplay)Īttack bonus (Not include specific weapon bonus)Ĭ: Paddy hat (Super useful for Offense play, Stack with Skill points) R: Sombrerd (Super useful for stone crab, not sure for hermit) C: Common / R: Rare / SR: Super Rare / MR: Mega RareĬ: Crab hat / R: Army helmet (That small jump in R hat makes C crab hat useless)Ĭ: Pizza hat / SR: Uncle sam (There's a stats flaw) In terms of rarity tier, it also doesn't make sense that the useful hats comes from lower tier. I dont see why theres a need to keep the low teir as it's usable for any crab. Say bunny and shark, crab and army, elephant and captain. Something abou the hat system that I dislike is that they have repeated attributes, a low and high teir of an effect bonus. Like the voodoo hat for brown crab or bad boy hat for mittens crab. There is a few hats that pair well with a specific crab tho. The rest are all kind of bad compared to those 4. You can run away or chase if you are fast enough. Wizard Hat, because Sticks are everywhere and it boosts them by 200% at max.īunny/Shark hats, because movement is the most important stat. I been thinking about it, but currently there's only about 4 relevant hats. So whats the most useful hat for legendary crabs? It seems that players arre using either bad boy, gold viking helmet. For example I have doubts on the Samurai hat, is it 15% critical only to katana dmg? Or is it 15 % critical to all types of claw + weapons damage and 15% critical more damage for katana only?Īnd is Kawari kabuto really useful since the life drain is 20% more which cant be offset with survivor skill? Originally posted by solus27:Is there also a guide to hats? I can't seem to match the best hat for each crab. 4 if you are wearing their respective hats)ġ7: Shotgun (ranged knock-back, slow firing)ĮDIT: As of new patch weapons has been rearranged. if you are wearing their respective hats)ġ6: Clam Razor / Halloween Staff (becomes NR. 1 if you are wearing Emperor's Wreath)ĥ: Magic Wand (decreases enemy crab's size with every hit)Ħ: Poison Sword (poisons enemy crab taking dot damage and slows movement)ħ: Ice Spear (immobilizes enemy crab making them unable to move)Ĩ: Fire sword (puts enemy crab on fire, dealing dot damage)ĩ: Morning Star (increases your size by 50%)ġ0: Katana (high crit rate and fast attack speed)ġ2: Flamethrower (puts enemy crab on fire, dealing dot damage)ġ3: All the rest of the weapons you can get in crates unless listed (wearing their respective hats will put any of them at 1.)ġ4: Slap Hands (huge knock-back on hit, good for running, bad for killing)ġ5: Stick / Candy Cane (becomes NR. 1: Bazooka (fire explosive missiles that destroys rocks, crabs and everything in sight)ģ: Golden Sausage (flips enemy crab) (Becomes NR.
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